![]() Added option for Flat roof (ceiling only) construction roofs and rooms.Room roofs are on the first row, single roofs are on the second row. Streamlined the GUI for roof types within the roof and room construction info panels.Added "show/hide upper floors" option to toggle outlines.Unfinished items are no longer counted towards finished resources in various notifications.Devices pending construction are no longer categorised as being affected by disasters such as solar flares.Androids are now broken into separate parts upon death.Fixed rare cases when hostile robots would not attack after landing and/or would flee instead of engaging.Battle drones are now able to attack flying enemies such as hummingflies.Fixed the "Hunter without ranged weapon" notification that would sometimes appear for Harvest bots.Service robots will now run towards distant activity targets.Henry Caldwell can now avoid some attacks due to his "Close combat specialist" trait.Fixed an issue where Hope attaining full intellect could sometimes block the resolution of Guardians scenario.Hope's body parts are more accurately highlighted in the Health panel after sustaining injuries.Hope no longer spawns with a Railgun Sniper when playing with the "Random Survivors" rule enabled, due to being a pacifist.Hope will no longer experience meltdowns when the "Cognitive stabilizers" trait is enabled.Laser pikes and swords now deal piercing damage as well as energy damage, and these energy weapons are now more effective against living targets, having been previously only more effective against robots and structures.Aerial-based hostile units check on each step if they are still outside rooms to avoid situations in which they attack units that are inside.Mechs can no longer leap into shelters.It is now possible to change the size of the target area when using the missile barrage with a Mech.Balconies will now shield stairs beneath them from snow.Balconies can now be constructed from the side if they are obstructed below.Balconies are now destroyed when the wall which they are built upon is destroyed.Survivors now fall from stairs if those stairs are destroyed. ![]() Fixed various placement and access issues when building ceilings and roofs.Fixed logic which allowed players to build flooring over a ladder, so survivors will no longer clip through the flooring while climbing.Fixed cases where survivors couldn't access construction sites, due to being blocked by a staircase.Fixed instances where ladders would sometimes exhibit problems due to overlapping roofs.Removed the ability to place doors leading to a staircase when the wall isn't tall enough for the door.Adjusted the consistency of requirements for support strength when building and upgrading.Fixed a case where after upgrading a normal roof to a solar roof, the solar roof would not produce power.General updates to logic and interface to mitigate instances of devices being wrongly disconnected from the power grid, after they have been moved or upgraded.After upgrading a tower, its roof is also upgraded.Fortifications, gates, fence doors, and fence gates now snap onto corners or to the centre of tiles in the same way as fences.Furniture can now be placed in front of windows.Adjusted structures for the visibility of items such as ceiling lamps for multistorey buildings.Improved access points logic for construction and scavenging sites.Various adjustments to survivors' pathfinding.Improvements to the logic for units using surgical automatons.Fixed an issue where a crafting station remained reserved for a survivor, but that survivor is no longer present.Fixed a rare case where a survivor would not board the rescue pod in the Crash Landing scenario.Fixed a rare case in which survivors could get stuck outside the map/world.Fixed issues preventing survivors from healing animals that were tamed after getting injured or ill.Fixed cases when relaxation routines would not provide survivors with relaxation or happiness buffs.Fixed a rare case when a survivor couldn't dismantle or pick up an item.Thank you again for all your feedback and suggestions since launch. ![]() A new patch for Stranded: Alien Dawn has just landed on Steam.
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